My general research direction is AI + City. I aim to develop, leverage, and improve
computer vision, large language models (LLMs), and deep learning so they work robustly in
complex urban environments. The long-term goal is a high-fidelity virtual city that can
simulate everything.
View full research details and examples
- I. Urban Scene Simulation / Generation — Combining generative models, procedural generation, and engines. Details & examples
- II. Urban Scene Reconstruction — NeRF, Gaussian Splatting for high-fidelity city-scale assets. Details & examples
- III. Urban Scene Understanding — 3D understanding, mapping, semantics, LLM-assisted planning. Details & examples
- IV. Traffic and Crowd Simulation — Data-driven and agent-based mobility modeling. Details & examples
- V. Urban Data Analytics — Learning from heterogeneous sensing for forecasting/decision making. Details & examples
Going forward, I plan to continue exploring these directions while keeping up with SOTA progress
in DL, CV, and NLP, and adapting those methods to urban problems in principled, task-appropriate ways.